**************************************************** * Whats new in the latest version of RPA * * * * The Roleplaying assistant http://www.rpgweb.com * **************************************************** Version 7.13c - updated RegKey algorithm - Updated equipment table (AD&D 3.5) - Uploaded the following classes to rpa online: - Bear Warrior - Bladesinger - Cavalier - Dark Hunter - Darkwood Stalker - Hexblade - Ninja - Samurai - Swashbuckler Version 7.13* - fixed right/left weapon list not refreshing correctly - added reset on right click to "right/left weapon list" on misc tab - Fixed regkey been deleted when character was export/emailed - Bonus to stats given by magic items will not overwrite each others. - fixed table list corrupted when copying a pc to a new group - fixed armor and shield ac bonus not adding correctly - added Spell DC automation - added flat foot and read ac automation Version 7.12* - removed the "-" in [force-sensitive] and replaced with a space for SWD20 - Fixed update master skill list deleting some skills in pc list when updating pc list - changed stat bonus to init tooltip and added max armor dex display. - added jump/tumble +2 bonus when selecting agile feat - Enabled the "Ability" combo box where you can select one of the primary stat that controls the bonuses of your skills in the master skill list - added Flat foot, Rear and touch Ac fields - added the function BuildClasStrLvl() returning current character class name + lvl in the format "Fighter 3/Monk 2" for example. - you can now print the languages without the numbers for read/write/speak. Use the pc.langue2 variable in a report instead of pc.langue1 - you can now print a single skill/feat values in a report with the function FormatSingleSkill. Sample call for jump skill would be: FormatSingleSkill("jump",32) Version 7.11 - Empty spheres made RPA crash when adding a new spell, fixed. - removed -2 ac penalty applied to AD&D when having multiclass characters(applies only to other D20 RPGs) - resized class field and added the BuildClasStrLvl() function to return Pc class with levels at the end. - double click in D20 party status window will have currently selected character displayed in main window. - skill duplication will now add the label "copy" to the skill name. - armor penalty applied to swim check skill - D20 party status window enlarged - fixed weapon focus feat bonus overwritting greater weapon focus bonus. Feats are not processed in order of prerequisite. - added a pull down list for Feats for the "Applies to which weapon" - Vitality cost field added for SWD20 force skills Def set update AD&D 3.5, courstey of Mr. Mills -Updated Weapons up to "G" -Added Master Work weapons up to "G". -Added the Ninja -Updated the Poison list from DMG PG 297 Version 7.1e Mainly a Star wars D20 update, courtesy of WussGawd. - Updated all 200+ races from the entire catalog of D20 Star Wars books. - Added Craft subskills per the Revised Core Rulebook and designated all appropriate subskills as class skills for the 9 basic character types, as appropriate. - Added Knowledge subskills as class skills for all 9 basic character types. - Added proper Synergy bonuses to ALL Feats and Force Feats, including Skill Emphasis. - Corrected several prerequisite errors for some of the Feats. - Added Multidexterity Feat to the Feats list, since it is a Free Feat to several alien species who sport more than two arms. - Added Expert class skill designations to the various skills (this was done concurrent with a heroic character I have for an existing campaign). - Fixed Bonus Feats for Soldier Class to include Weapon Group Proficiencies in vibroblades, heavy weapons, and blaster rifles. Version 7.1a* - updates SWD20 races (courtesy of WussGawd) - Reviewed, corrected and enhanced all Equipment already in RPA 7.06 that was contained in Revised Core Rulebook (courtesy of WussGawd) - Updated and Corrected the Light, Medium, Heavy Loads for the Revised Core Rulebook, bringing them in line with the metric figures in the Revised Core Rulebook (courtesy of WussGawd). - Added all items, excepts Droids and Vehicles, from the Arms & Equipment Guide, including weapons, miscellaneous equipment and armor.(courtesy of WussGawd) - Added Metric/american unit support (meters vs yards, inches vs cm) - Added registered version of Frx2Any for PDF and HTML reports Version 7.1 * - Added RPA Online to upload and download characters/items/spells/etc. to the main rpgweb.com database - Added the import/export manager - Added main toolbar icon to rpaonline - Added window maximize to D20 party status - fixed grapple special size modifiers that were off. - Hided 2nd ed thief bonuses if def set is not AD&D 2nd edition for races. - changed master class level edit to single click instead of double click - added master class level right click menu - added dragon Age column to master class level - adding a new class will default it with the master class (m_classes.dbf) level and experience table. - fixed master skill table editing causing crash when deleting some and updating characters with it. - added new race prerequisite ex: - fixed stat base score prereq not adjusted if requested - added dragon race/class support - changed maximum number of races from 99 to 999 - fixed DM report not printing correct stat values. Version 7.06* - added new races to AD&D 3.5 def set(provided by Waszanz) - added delete rightclick to export database screen - moved races selection combo box in the races screen - added a text date field in the campaign manager instead of a standard date field - Star wars D20 def set updated (provided by Darafeyen) - Updated the treasure generator database (provided by Therapnes) - Rewrited the import/export character routines to validate for existing master items(spells, skills/feats, etc.) - changed names of exported files to include character class and level in it. - changed OLE error message for MAPI errors and nodetree errors - changed reg key encoding to support localized windows - Changed compression routines to use internal ones instead of 7zip. - Exported files are now .RPA instead of .ZIP - Some PCs were already tagged in the export form, resetted that. - fixed some group and tagged deletion leaving ghost records causing nodetree errors and duplicates - Added definition set path display in rpg selection screen Version 7.05* - added wisdom bonus to Ac for monks or any other class requiring it. - added 21 new languages in SW D20 def set (thanks to Darafeyen) - added a size modifier for grappling, which is different from base melee size mod. - added a total level and total experience display field - fixed mixup when adding force feats/skills Version 7.04* - added option to upgrade det sets from rpg selection screen. May come handy when upgrading rpa to a new version - added report file name edition to build and assign your own reports. - Fixed hit points total not updated when manually modifying HP in AD&D 2nd edition def set. - added report editing to AD&D 2nd edition def set - fixed fort,ref,will bonuses not applied when equiping magic item with bonuses. - fixed INSMV def set field overwrite when updating master power list. - fixed greater weapons focus not giving +3 bonus - fixed "religion" right click selection - fixed level Notes field not updating correctly - added "new/delete" buttons to monsters/encouter screen. - added a race "default name list for name generator" - fixed localized windows problems with table conversion by using varchar(bin) fields - fixed master skill list's treeview displaying character's skills instead of the master skills Version 7.02* - added validation to avoid nodekey error in subgrp1 table - added display of field names - added option to lock/unlock spell number automation. - fixed help display Version 7.0* - You can now give a +1 to a skill family in one shot, [knowledge*:+1] in the race's free skill field would give a +1 to all knowledge skills - Campaign manager module added, preliminary version. - Advanced printing with Frx2Any added(demo version), enables PDF, HTML, GIF, RTF export. - Compiler upgraded to V9 - New icons added - Some Star wars D20 races prereq added (thanks to Mikael) - Added new buttons on the main toolbar to call up the dice rollers - Experience history form improved - help file updated - Armor worn combo redesigned - armor class is now managed in AD&D 2nd edition, not only in D20 - Mutations management added - separated force feats/skills from general skills/feats - added copy/paste to spell editing window - fixed bug where you can't select a magic weapon not part of the weapon category - Each container now has it's own weight and cost listed - A new gear report was added, sorting items by containers - Added a Treeview for skills and feats with color icons - Worked on recursive prerequisite distribution. - You can now add/edit currencies. - added a Backup Characters option in the menu Version 6.44* - added a picture field to the items - Randomizer engine improved, added "<" and ">" functions to call substitute variable names or fields - Added a party dice roller, enables you to roll, for example, a listen check for the whole party. Will check each skill individually and apply bonuses for each character, etc. - Added a smaller Single dice roller and renamed the existing larger dice roller to Advanced dice roller. - added a "+" sign to add as many dice rollers as you wish. Limited by the space on your screen :-) - added a D20 party status window for a quick look at party stats Version 6.43* (october 2005) - Fixed Weapon bonuses applied only for first character of DB. - added Psionic option in spell combo box - updated gear list for AD&D 3.5 (thanks to Kay) - added powerpoints and level 0(cantrips) spell level to class update screen - Added non-weapons psionist proficiencies(DND 2nd edition) - fixed problem with when spheres/schools have no spells assigned - added psionic powers for AD&D 2nd edition (thanks to Daryl) - added psionic classes and feats to AD&D 3rd edition - Upgraded Weather generator to AD&D V3.5 rules version 6.42 * - fixed D20 heroes gettings starting skill points for second and third class - Added new experience points tracking screen and report - redesigned the Class update screen Version 6.41 (september 2005) - Minor bug fixes Version 6.40 * (September 2005) - added ability to rename def set yourself and create a new one - added main abilities update screen, you can add a new ability to all the PCs easily. - added support for In nomine satanis Magna veritas Version 4 by Croc - added occupation/profession field - fixed refresh bug in item update screen - added 793 languages to D20 modern and INSMV - added possibility to list all the gear of the pc at once, not only the selected category - added equipment package management - added ability to zap the whole equipment of a pc in a single click - added star wars D20 feat prerequisites in def set - updated help file Version 6.38 (august 2005) - added prerequisite right-click helper, will be easier to add new classes/feats prereq. Version 6.37 * (august 2005) - fixed nasty skill cost bug - added melee and range attack size modifier automation Version 6.36 * (july 2005) - Equipment containers(horse, portable hole, etc.) can now be configured to be ignored when counting pc Cost - Modified init bonus given by skill to be zeroed if feat "improved init" is unbought - class level abilities are now concatenated and printed on the character sheet - fixed rolemaster armor worn on character sheet - added race size modifiers for encumbrance - fixed problem with export and long file names(7za used for compression) - added export def set option to share your new classes/races/skills with others - upgraded number of max races from 99 to 9999 - modified max level of unregsitered version from level 2 to level 3, but you guys better continue tu register ;-) Version 6.35(mai 2005) - fixed ability increase for multi-class characters - fixed container length and index Version 6.34 (mai 2005) - spell matrix is calculated if one of the classes has spell cating abilities(AD&D 2nd edition), the same for backstab - proficiency update fixed, added category and type (AD&D 2nd edition) Version 6.33 (mai 2005) - Equipment containers(horse, portable hole, etc.) can now be configured to be ignored when counting pc weight - fixed race problem with AD&D 2nd edition Version 6.32 (april 2005) - added toughness feat hit points management - added 2 new fields to hit points entry form - improved the contacts management in the background of the character - Added new fields for items (owned by, place found, identified, etc.) - Redesigned main item database entry form - Added new containers (portable hole, bag of holding) - added new standard equipment sheet(you now have short, standard and detailed) Version 6.31 (april 2005) - made control toolbars visible in report editor - fixed longsword listed as ranged weapon - fixed class label not printed properly on character sheet Version 6.3 (April 2005) - Added skill bonus capabilities for classes [spot:+2] instead of only the ranks[spot:2] - Added the long awaited racial ability adjustments to character stats {dex:+2} {con:-2} - Races can now have default languages that will be assigned to PCs - added many race bonuses, fortitude, will, reflexes, initiative, armor. - added refresh button on D20 screens - added race combo selection box from races update screen - added weight and range inc. column in equipment form - Added ability increase management when gaining new levels - added damage small and damage tiny fields to items - added option to partially generate a character for D20 systems - added AD&D 3.5 missing prerequisites on some feats - added management of bonuses given by magical items to abilities, skills, savings, initiative and Ac. - added armor penalty management to skills - added party names on character sheet - Added new equipment report, shorter listing - Added some Domain spell management for AD&D 3rd edition and [Spot:ClassSkill] command in prereq field - Added many Rightclick menus - Added Damage reduction field to armor for D20 systems like star wars - Added description field to InNomine pouvoir/talents screen - Added spell auto-generation for multi-class characters. - Added some color to total skill points and ability bonus, Green is available pts, red is too much points used. - Added automatic background generation and skill points assignment with party generator - fixed skill points total not printing correctly on skill report - fixed skills not updating correctly in master skill table for some newly added skills - fixed some ranged and melee weapons inverted in 3rd ed def set - fixed attack bonus total not calculated when pc had not at least +1 base att. - fixed email of exported character button not working properly - untrained skills are now listed as ## if no ranks in it on printed report - Master class table update form added - auto generation of skills now uses class skills as first choice(avoids giving fighter skills to a wizard!), the same for feats. - feats prerequisites are now checked before randomly selecting feat on autogen - change auto spell generation so that it uses only AD&D spells and not the net spellbooks - updated star wars D20 races data - updated star wars D20 skill list. Version 6.25 (february 2005) - fixed AD&D 2nd edition encounter printing - fixed AD&D 2nd edition spell filter - fixed AD&D 2nd edition thaco beeing erased - added AD&D 3rd edition human bonus feat management - fixed weird money printing problem. Version 6.24 (january 2005) - Synergy bonus added to synergy field instead of Misc field - Added some languages to language selection in AD&D - Completely rewritten help file - Added GNU license for mapper Version 6.23 (december 2004) - added copy/paste to class update - added experience points historic - added background's contact list - improved treasure generator, giving different items. - Added D20 Modern support - updated gear list for AD&D 3rd edition+ - added advanced rpc call to equipment - added rightclick menus - redesigned character skill report sheet - added master hit/damage bonus to items - fixed nasty export character bug Version 6.22 (november 2004) - Added print preview to all the reports - Fixed party generator problem - fixed add new player email error - fixed synergy bonus not applied correctly Version 6.21 - fixed importation problem with new def set and new tables. - added copy/paste record feature for races, languages, colors and some other tables Version 6.2 - Added star wars D20 support beta - Added psionics support(database is empty,needs data entry) - Added language spoken/read/written level - added homeworlds - added class prerequisite and class prereq indicators - added ability points and feats per level - added prestige class support - fixed toolbar focus problem(finally!) - gear report reworked for D20 systems - Added Ability master table edit form - fixed attack bonus refresh problem - multi-class HP generation improved Version 6.15b (june 2004) - added party generation button in main toolbar - added spinners to physical data of character. - completely rewrited AD&D 3.5 encounter generator and updated database - fixed stat gen not working if priority stat not entered in class db - added prerequisite management to skills and feats - added more complete color selection for hairs, eyes, etc. - Fixed wrong skill cost for non-class skills - Fixed add master skill error - def set list is now in alphabetical order - substracted one level from pc max skill pt - Added cleric filter to spell screen Version 6.14b (april 2004) - fixed random spell not using only class spells - fixed missing Dlls on some OS to run RPA - fixed nbr of spell allowed display - fixed rolemaster def set error in some cases - fixed c_weapon array crashing in some cases - fixed configu not found error - fixed rolemaster spell level display Version 6.14 (april 2004) - skill points cost management - Feats maximum management - added free class, race, and class level feats/skills management Version 6.13 (Fev 2004) - fixed some tab file error in treasure generator - Improved randomizer tool(X~ function added) - added class skill and untrained skill tag on skill sheet - Added AD&D v3.5 support (beta) - fixed RPGLANG alias not found error(finally) - added some options for master skill list screen(delete, feat/skill selection, etc.) Version 6.1 Final (Jan 2004) - Randomizer engine available (see tools menu) - fixed variable not found when generating rolemaster character - email address changed to rpa@rpgweb.com - msi installer package now managing updates - added spell level management based on 3rd ed. class(rnr3, brd2, pal1, etc.) - added update buttons in spell screen - components now always written on the spellbook sheet - added cantrip(level 0) spell management capabilities. - added multi-class support for 3rd edition AD&D - added treasure generator item in randomizer based on 3rd edition rules DMG. - Improved background generator, even more detailed. - help file updated Version 6.1 Beta 4a (oct 2003) - weather generator limitation now 999 instead of 365 - fixed tool menu not available in encounter screen - Gargantuan changes in skill and feats managements - synergy bonuses now applied along with some skills bonuses - better validation of old incompatible def sets - stability testing - fixed lot of things - Fine tuning of the app in general - powerfull(but equally dangerous) script execution in the master skill list(see the advaned button on that screen) Version 6.1 Beta 4 (sept 2003) - added min and max values to avoid fractal generator crash - lots of modifs to attack bonus and armor class management - handles left and right handed attacks - added visualization buttons for gear items - language selection now in a single field - added def set version validation to avoid incompatible def set usage. - added spell resistance field - added pictures of characters in distrib package Version 6.1 beta3f (august 2003) - adder report toolbars when designing reports - lots of new fields in equipment screen for AD&D 3rd edition. - class AC bonus problem fixed - Monk xp problem fixed - Armor worn AC now calculated and applied - max dex for armor now supported - fixed help file not launching when F1 key pressed - fixed report edit screen not working properly Version 6.1 Beta3e - Hit points for AD&D 3rd ed. now over 10th level. - fixed family name crash in background - Completely new list of spells for AD&D 3rd edition def set. - Fixed saving throw wisdom ability bonus Version 6.1 Beta3d - spellbook report added(short version, 3rd edition) - spellbook layout modified to included number of memorized spells and notes(3rd edition) - dm report improved (3rd edition) - fixed skill grid crashing after printing report Version 6.1 Beta3c (july 2003) - changed email address - fixed feats and skills grid bug Version 6.1 Beta3b - Enhanced character background management, very detailed - conversion utility modified to support DB with memo files - added 1500 family names to name genrator - name generator limit now 999 instead 99 - name generator report redesigned - complete background report designed - fixed "print only levels that my pc can cast" option not working in 3rd edition - DM report improved(3rd edition) Version 6.1 Beta3a (mai 2003) - Fixed Starwars, Cyberpunk and rolemaster def set causing error. - fixed gear category update causing error. - proper multiple attacks and base attack bonus now managed(Ad&d3rd) - Character and group management screen rewritten - added exportation database visualization screen - added spinner controls to stat(Ad&d3rd) - support for multiple language interface added - API screen removed - fixed some missing def sets tables - skill ranks total added to skills and feats sheet Version 6.1 Beta2d (mai 2003) - added DragonBallz RPG Support - fixed button RegisterNow, won't appear if user is registered. - added physical traits and name generation button - can now configure whether or not to give max hp on first level - modified RPA to fix 800X600 screen instead of 640X480 Version 6.1 beta2c - fixed installation problems with Ms merge modules Version 6.1 beta2a - updated 3rd edition number of spells for each class Version 6.1 beta1 For AD&D 3rd edition: - Improved skills and feats management - fixed detailed skill list not printing correctly - fixed Hit point calculation - added sphere/school management - Improved Armor class management - Improved Hit points, added current and subdual damage - Full saving throws support - Improved initiative management General improvements: - Help file updated - New MSI installation engine for RPA installation. Version 6.01b (april 2003) - Added Microsoft Internet transfer control ocx - Help file modified Version 6.01 - fixed problem with registration file not working on V6.0 - Numerous layout fix of forms - Hit points screen redesign Version 6.0 - Shareware again, 2 years of freeware without a single donation did it, sorry. - modified dice roller, can now fudge a dice roll with an integer value. - AD&D 3rd edition support is still in a development stage, not functional. Version 5.4 - RPA is now builded around the powerful RPA API, giving access to the RPA features to developpers. - AD&D 3rd edition very basic support - Cantrip spell type added - numerous features added to support 3rd edition - fixed armor not printing - added base die feature in skill list(alternity) - added author field in spell screen - conversion utility program added to convert old RPA def sets to new ones. - high level characters(100lvl+) won't crash anymore, but assigned values are still wrong. - added secondary class for alternity diplomats - added skill filter option(alternity) - added date to reports, helps find out which character sheet is newer - weapons added to gear will print on character sheet by default. - full race description field added - full class description field added - race report added - class report added - added "system\modify report\other report" option, enabling you to modify any report. - fixed html background database corruption error. - Added a new combat time tracking tool and a countdown tool. - New Improved Dice roller, now supports alternity dice type and fudge feature. - Bug report email address was wrong...fixed that - web site url changed to http://www.rpgweb.com Version 5.3b - web site url changed to http://rpa.homeip.net Version 5.3 and 5.3a - fixed spell description garbage. - added netbook proficiencies and oriental weapons proficiencies. - fixed some in nomine satanis bugs. - added the council of wyrms def set. - Support for In nomine satanis magna veritas French game version by CROC (This is NOT the steeve jackson's game In nomine, this is the original french version support from CROC) - Added option to subscribe to the rpa mailling list in the help menu. - Added precision/bonus field in item update screen. Version 5.2 - Added a base die column in the skill list(alternity) - print base die on character sheet (alternity) - added a related skill combo box for each item - print related weapon skill on the character sheet (alternity) - added option in master skill update panel to copy new skills to existing characters(alternity) - Help file update Version 5.1e - Gave RPA soft to the Galaxi Vice group. - Completely free version. - Alternity enhancements Version 5.1d - added alternity mindwalker profession - added alternity psionics skills Version 5.1c - fixed gear printing problem Version 5.1b - Added 2 decimals to Rolemaster bonuses - Added flag to print weapons on character sheet. - Added possibility to print weapons on alternity character sheet. - fixed party generator in AD&D def set. Version 5.1a(December 1999) - fixed template menu not available - fixed update containers saying update languages - added banners to fractal world gen. - Fixed registered users having ole error when printing character - Character sheet may have up to 50 proficiencies/spheres/schools instead of 20 - Fixed error message when updating a class in some def sets - Fixed rolemaster party gen error. Version 5.1(November 1999) - Improved RPG/Definition set selection screen - Added a player's list with email field - Added email character menu option - Added "Print setup" option in system menu - Can add new records to the generator engine data entry grid. - Added the following name generation selection: Formal names, Gods, drow, elven, lovecraftian(v2), middle earth, orc names, sumerian and veniri names. - Added "city block" map generation - Help file updated - "Check for updates" option added in the help menu. - banner display added - Alternity RPG support added. - Validation of the rpg type before importing/exporting. - New Blank Background template that can be printed and edited - New Time tracking sheet for dungeon masters - Blank equipment sheets can be printed and edited - Gear now includes a Container for each item, mean you can assign a location to each item. - Gizmosis added to the randomizer module - Added verification fields to check number of skills points distributed by player - Master gear Container table can be updated - Basic Rolemaster/MERP/Spacemaster support. - You can now enter experience level over 9 999 999XPs(for high level characters). - Added Mapper 1.0 module, draw graphical dungeon maps in html format. - Added Randomizer 1.0 module, generates inn names, food & drink, noble names, etc. - Dice roller can now be outside main RPA window. - Added new Cyberpunk background generator. - added gif and jpg support for character picture. - You can now update the languages and colors database - Background now generated in HTML format. - Dice throwing methods can be customized. - Fixed "FCRYPTO is not found" error when importing some spell databases. - Fractal World generator added. - You can now Customize the names, weather and encounter report. Version 5.0e - Combo boxes resized - DM Report enabled for cyberpunk. - Improved spell importation routine to avoid duplicates/overwrite. - New character sheet with skills and powers attributes - Bug Fixes Version 5.0 - Added some cyberpunk gear - Added different dice throwing method for stats and skills in cyberpunk. - Party generator for Star wars and Cyberpunk - Improved cyberpunk character generation, no more solos with a body of 2. - minor bug fixes - Email functions added. - Complete new interface design. - Basic Skills and powers support added, more to come. - New visual foxpro 6.0 compiler used. - Better Starwars and Cyberpunk support. - Gear can now be printed from the main printing screen. - Improved Group and character management. - Email bug report function added. - New popup to add languages with right click. - New popup to add colors with right click. - New popup to add Armor with right click. - New option in the system menu enabling you to update any RPA table. - New Weather generator, generate weather for one year. - New name generator, generate a list of names for your gaming sessions. - Added new name type, Real names are now available from a database of over 6000 names. - Added 3 new dice throwing method for DarkSun. 4D4+4, 5D4 and 6D4 Drop lowest. - Characters can now be emailed for exchange with friends. - New help file, html style. - New "Right click" function added to edit fields. - Gear category can now be edited with a right click on it. - Uninstall feature upgraded. - Web pages URLs added. - Added some field descriptions for psionics spells. Version 4.01 - You can now export characters and import them in another database definition set or RPA software - Fixed bug with hit points generation when changing for a new class - Group selection screen now displays the characters as well - Help file recompiled with fox help workshop and new icons...a nighmare! Version 4.00 - The Netbooks are imported in a separate slot, no more mixed up with the standard spell list - The spell importation procedure will now "update" if the spell exists and "add" it if it's not there. - Added a new "very powerful" but also "very dangerous" option to enable the user to update any system table of RPA. Please ask me some advice before modifying something with this :-) - Fixed some minor bugs. - The compiler of RPA is now Microsoft visual foxpro 5.0 instead of 3.0, supposed to be faster according to microsoft(I, however, find it slower and bigger) - Added an option to select which class will be used to calculate the saving throws for multi-class characters. - Modified the dice roller, you can now see each throw instead of only the total. - New button bar, Internet explorer like. - Cyberpunk 2020 support - An Encounter/monster generator - Background/Life event generator - Psionics support - Right click on a spell will display complete description - The long awaited...sphere update screen, yes you can now enter your own spheres/schools. - Fixed Weight/height mixup - Race movement can now be modified - Coins now weight 0.1 instead of 1.0 and you can edit them - Enhanced the school/sphere attribution to a spell - Added a full description field for the equipment, also printed on the equipment sheet. - The XPs and levels are now fully managed by the software, he will adjust the level or XPs of the characters all by himself. - Now able to randomize a spellbook from the "choose spell" screen - Fixed problem with new templates in star wars - New baby dragon cute little logo! Version 3.08a - Fixed money printed on the character sheet displaying as platinum when it's gold. - Fixed error report when printing equipment sheet. Version 3.08 - Enhanced Star wars RPG support. - Spellbook and character can now be printed to an ASCII file. - Party generation now includes the wizard screen. - Template can now be added by the user(Star wars). - You can now import the GREAT NET SPELLBOOKS. - Some minor enhancements. Version 3.07(Never released, beta only) - Star wars RPG support. - Dice roller added - Real Name generator added. Version 3.06 - You can select a different path for your database (easiest to update your software without losing your PCs!) - New abilities of the classes now printed on the character sheet. - Some place for more proficiencies and spheres on the character sheet - Some kernel modifications to include the management of some other roleplaying games in a near future(like star wars, Vampire, Cyberpunk, etc.) Those are only kernel modifications...you will probably begin to see the first screens in version 4.0 or RPA(no i don't know when it will come out!) - You can now use the Copy and Paste option from the menu. You can also use Copy and Paste on the character picture. - RPA is now in 640X480 screen resolution. Everything may look a little crowded, but it will work on more computers. - The spells are now randomized when creating a new character. 3 times the number of spells a caster can cast are added to his spellbook when creating the character, this parameter can be customized from the "rpa parameters" menu. - Mangement for Minor access to sphere. - A "Next experience level" field is now added. - Better management when you add a level to your PC. - A description field has been added to the spell so that you can write down the whole story about the spell...but it isn't printed in the spellbook yet. Will have to wait for the next release. - Some Minor bug fix Version 3.05 - The kensai oriental class, more classes to come... - classes and the thieves will now have a percentage over 0% if the bonuses total is > 0%. The percentage was always 0% if you had no skill points allowed in the skill. - A better management of the customized classes, you can now create new abilities for a class(like the damage bonus of the samurai class at each level). You can't print the new abilities for the moment...more to come! - The Weapon proficiencies are now in the package, even the oriental weapon proficiencies. Version 3.04 - Item bug fix - Equipment report, the order was mixed up. Version 3.03 - Equipment bug fix - Registration address modification Version 3.02 - Internet address modification Version 3.0 - The name of the "Dungeon master assitant" has changed for the "Roleplaying assistant", it's the same product and the key files are still valid. The abreaviation is now RPA instead of DMA; - New interface with tips on the push buttons, 3D looking, now a true win95 software; - Automatic index recreation routine that will try to detect when an index is corrupted and recreate it himself. You can also recreate your indexes using the system menu of RPA; - New random routine to generate the characteristics of your character. Take a look at the "system", "Rpa parameters" in the menu; - Language, colors or hairs, color of eyes, height, weight, age, and some others are now randomized on generation; - Added some the armor class management for generation; - Added customisable character sheet, you can now make your own character sheets(with some limitations); - You can print all the reports of your character from the same screen(spellbook, character sheet, notes); - Preview of the picture you're going to select for your character have been added when selecting the filename; - Classes created by the user can now have the Constitution bonus if they are warriors; - Corrected some mispelled words(sorry, my french is showing there!); - Corrected some minor bugs. - Added money currency management; - new rewritten windows style help file, context sensitive; - Added equipment weapons on the character sheet; Version 2.03 to 2.04. - Minor internal structural changes. Version 2.02. - You can edit the saving throw yourself - Grammar corrections Version 2.01, Windows version - Unlimited number of races. - Unlimited number of Character classes. Version 2.0, Windows version. - first windows version - Personnality option added. Version 1.2 (Dos,1991,1992) - Equipment sheet fully operational. - Full party generation is now available. - You can now edit your own spells. - Proficiency screen rewriten. - Online help is available in some screens. - I now check if the printer is online before printing (he he!). - Bug fix in the DM report sheet(I had a headache fixing that!). - Saving throws bug is fixed. Version 1.1 (Dos, 1990,1991) - Multi-class character now supported. - Ravenloft turn undead now supported. - Overall enhancement and bug fix. Version 1.0 (Dos, 1990) - Initial release, it was perfect (well...almost!) Note, * = modifications made to database structure http://www.rpgweb.com email: rpa@rpgweb.com